Don’t forget! Tomorrow is our first NYPLarcade Game Club, at which we’ll be playing and discussing Jenova Chen’s Journey. To get ready, here’s some recommended reading.
For more information or to RSVP (optional), please visit: bit.ly/jenovachen-nypl
ESSENTIAL READING
In an interview with Simon Parkins, Jenova Chen discusses St. Augustine, his childhood in Shanghai, and the potential for emotion within the medium of games. http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman
Professor Ian Bogost (Georgia Tech) critically evaluates how Jenova Chen’s approach to design has evolved from Cloud to Journey. http://www.theatlantic.com/technology/archive/2012/03/a-portrait-of-the-artist-as-a-game-studio/254494/
In “Journey as Flow” Michael Abbott examines Journey and the development of thatgamecompany’s aesthetic, in the context of Mihály Csíkszentmihályi’s concept of flow and Jenova Chen’s MFA thesis at USC. http://www.brainygamer.com/the_brainy_gamer/2012/04/journey-flow.html
ALSO RECOMMENDED
Jason Killingsworth speculates on the connection of Journey’s jumping mechanic to players’ emotional responses to the game.
http://www.edge-online.com/opinion/opinion-designing-rapture%E2%80%A8%E2%80%A8?page=show#.T7ftsxrLDJ4.email
Thatgamecompany’s “Journey Apologies” Forum http://www.thatgamecompany.com/forum/viewtopic.php?t=1897&sid=31307ffb39f44fed09843b2cbe46b48f